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- /* SCCS Id: @(#)mkshop.c 2.3 87/12/12
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- /*
- * Entry points:
- * mkroom() -- make and stock a room of a given type
- * nexttodoor() -- return TRUE if adjacent to a door
- * has_dnstairs() -- return TRUE if given room has a down staircase
- * has_upstairs() -- return TRUE if given room has an up staircase
- * dist2() -- Euclidean square-of-distance function
- * courtmon() -- generate a court monster
- *
- * (note: this module should become mkroom.c in the next major release)
- */
- #ifndef QUEST
- #include "hack.h"
- #include "mkroom.h"
- extern struct monst *makemon();
- extern struct permonst pm_soldier;
- extern struct obj *mkobj_at(), *mksobj_at();
- extern void stock_room();
- extern int nroom;
-
- static boolean
- isbig(sroom)
- register struct mkroom *sroom;
- {
- register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
- return( area > 20 );
- }
-
- void
- mkroom(roomtype)
- /* make and stock a room of a given type */
- int roomtype;
- {
- void mkshop(), mkzoo(), mkswamp();
-
- if (roomtype >= SHOPBASE)
- mkshop(); /* someday, we should be able to specify shop type */
- else switch(roomtype)
- {
- case COURT: mkzoo(COURT); break;
- case ZOO: mkzoo(ZOO); break;
- case BEEHIVE: mkzoo(BEEHIVE); break;
- case MORGUE: mkzoo(MORGUE); break;
- case BARRACKS: mkzoo(BARRACKS); break;
- case SWAMP: mkswamp(); break;
- default: impossible("Tried to make a room of type %d.", roomtype);
- }
- }
-
- static void
- mkshop(){
- register struct mkroom *sroom;
- int roomno, i = -1;
- #ifdef WIZARD
- extern char *getenv();
-
- /* first determine shoptype */
- if(wizard){
- register char *ep = getenv("SHOPTYPE");
- if(ep){
- if(*ep == 'z' || *ep == 'Z'){
- mkzoo(ZOO);
- return;
- }
- if(*ep == 'm' || *ep == 'M'){
- mkzoo(MORGUE);
- return;
- }
- if(*ep == 'b' || *ep == 'B'){
- mkzoo(BEEHIVE);
- return;
- }
- #ifdef NEWCLASS
- if(*ep == 't' || *ep == 'T'){
- mkzoo(COURT);
- return;
- }
- #endif
- #ifdef SAC
- if(*ep == '3'){
- mkzoo(BARRACKS);
- return;
- }
- #endif /* SAC */
- if(*ep == 's' || *ep == 'S'){
- mkswamp();
- return;
- }
- for(i=0; shtypes[i].name; i++)
- if(*ep == shtypes[i].symb) goto gottype;
- i = -1;
- }
- }
- gottype:
- #endif
- for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
- if(sroom->hx < 0) return;
- if(sroom - rooms >= nroom) {
- pline("rooms not closed by -1?");
- return;
- }
- if(sroom->rtype != OROOM) continue;
- if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
- continue;
- if(
- #ifdef WIZARD
- (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
- #endif
- sroom->doorct == 1) break;
- }
-
- if(i < 0) { /* shoptype not yet determined */
- register int j;
-
- /* pick a shop type at random */
- for(j = rn2(100), i = 0; j -= shtypes[i].prob; i++)
- if (j < 0) break;
-
- /* big rooms cannot be wand or book shops,
- * - so make them general stores
- */
- if(isbig(sroom) && (shtypes[i].symb == WAND_SYM
- #ifdef SPELLS
- || shtypes[i].symb == SPBOOK_SYM
- #endif
- )) i = 0;
- }
- sroom->rtype = SHOPBASE + i;
-
- /* stock the room with a shopkeeper and artifacts */
- stock_room(&(shtypes[i]), sroom);
- }
-
- static void
- mkzoo(type)
- int type;
- {
- register struct mkroom *sroom;
- register struct monst *mon;
- register int sh,sx,sy,i;
- int goldlim = 500 * dlevel;
- int moct = 0;
- struct permonst *morguemon();
- #ifdef NEWCLASS
- struct permonst *courtmon();
- #endif
-
- i = nroom;
- for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
- if(sroom == &rooms[nroom])
- sroom = &rooms[0];
- if(!i-- || sroom->hx < 0)
- return;
- if(sroom->rtype != OROOM) continue;
- if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
- continue;
- if(sroom->doorct == 1 || !rn2(5))
- break;
- }
- sroom->rtype = type;
- sh = sroom->fdoor;
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++){
- if((sx == sroom->lx && doors[sh].x == sx-1) ||
- (sx == sroom->hx && doors[sh].x == sx+1) ||
- (sy == sroom->ly && doors[sh].y == sy-1) ||
- (sy == sroom->hy && doors[sh].y == sy+1)) continue;
- mon = makemon(
- #ifdef NEWCLASS
- (type == COURT) ? courtmon() :
- #endif
- #ifdef SAC
- (type == BARRACKS) ? PM_SOLDIER :
- #endif
- (type == MORGUE) ? morguemon() :
- (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
- sx, sy);
- if(mon) mon->msleep = 1;
- switch(type) {
- case ZOO:
- i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
- if(i >= goldlim) i = 5*dlevel;
- goldlim -= i;
- mkgold((long)(10 + rn2(i)), sx, sy);
- break;
- case MORGUE:
- /* Usually there is one dead body in the morgue */
- if(!moct && rn2(3)) {
- mksobj_at(CORPSE, sx, sy);
- moct++;
- }
- break;
- case BEEHIVE:
- if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
- break;
- }
- }
- #ifdef NEWCLASS
- if(type == COURT) {
-
- sx = sroom->lx + (rn2(sroom->hx - sroom->lx));
- sy = sroom->ly + (rn2(sroom->hy - sroom->ly));
- levl[sx][sy].typ = THRONE;
- levl[sx][sy].scrsym = THRONE_SYM;
- mkgold((long) rn1(50 * dlevel,10), sx, sy);
- }
- #endif
-
- }
-
- static struct permonst *
- morguemon()
- {
- extern struct permonst pm_ghost;
- register int i = rn2(100), hd = rn2(dlevel);
-
- if(hd > 10 && i < 10) return(PM_DEMON);
- if(hd > 8 && i > 85) return(PM_VAMPIRE);
- return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
- }
-
- static void
- mkswamp() /* Michiel Huisjes & Fred de Wilde */
- {
- register struct mkroom *sroom;
- register int sx,sy,i,eelct = 0;
- extern struct permonst pm_eel;
-
- for(i=0; i<5; i++) { /* 5 tries */
- sroom = &rooms[rn2(nroom)];
- if(sroom->hx < 0 || sroom->rtype != OROOM ||
- has_upstairs(sroom) || has_dnstairs(sroom))
- continue;
-
- /* satisfied; make a swamp */
- sroom->rtype = SWAMP;
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++)
- if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
- && !m_at(sx,sy) && !nexttodoor(sx,sy)){
- levl[sx][sy].typ = POOL;
- levl[sx][sy].scrsym = POOL_SYM;
- if(!eelct || !rn2(4)) {
- (void) makemon(PM_EEL, sx, sy);
- eelct++;
- }
- }
- }
- }
-
- boolean
- nexttodoor(sx,sy)
- register sx,sy;
- {
- register dx,dy;
- register struct rm *lev;
- for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
- if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
- lev->typ == SDOOR || lev->typ == LDOOR)
- return(TRUE);
- return(FALSE);
- }
-
- boolean
- has_dnstairs(sroom)
- register struct mkroom *sroom;
- {
- return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
- sroom->ly <= ydnstair && ydnstair <= sroom->hy);
- }
-
- boolean
- has_upstairs(sroom)
- register struct mkroom *sroom;
- {
- return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
- sroom->ly <= yupstair && yupstair <= sroom->hy);
- }
-
- int
- dist2(x0,y0,x1,y1){
- return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
- }
-
- static int
- sq(a) int a; {
- return(a*a);
- }
- #endif /* QUEST /**/
-
- #ifdef NEWCLASS
- struct permonst *
- courtmon()
- {
- int i = rn2(60) + rn2(3*dlevel);
-
- if (i > 100) return(PM_DRAGON);
- else if (i > 95) return(PM_XORN);
- else if (i > 85) return(PM_TROLL);
- else if (i > 75) return(PM_ETTIN);
- else if (i > 60) return(PM_CENTAUR);
- else if (i > 45) return(PM_ORC);
- else if (i > 30) return(PM_HOBGOBLIN);
- #ifdef KOPS
- else return(PM_GNOME);
- #else
- else if (i > 15) return(PM_GNOME);
- else return(PM_KOBOLD);
- #endif
- }
- #endif /* NEWCLASS /**/
-